-- Basic Cannon

local BULLET = {}

-- General Information
BULLET.Name = ".50 cal mg"
BULLET.Author = "Tech"
BULLET.Description = ".50 caliber BMG rounds. Credit to Divran."
BULLET.AdminOnly = false
BULLET.SuperAdminOnly = false

-- Appearance
BULLET.Model = "models/props_debris/wood_splinters01e.mdl"
BULLET.Material = nil
BULLET.Color = nil
BULLET.Trail = { StartSize = 3,
				 EndSize = 1,
				 Length = 0.08,
				 Texture = "trails/smoke.vmt",
				 Color = Color( 135, 135, 135, 255 ) }

-- Effects / Sounds
BULLET.FireSound = {"m2fire2.Single"}
BULLET.ExplosionSound = nil
BULLET.FireEffect = "muzzleflash"
BULLET.ExplosionEffect = "12.7x99_effect"
BULLET.EmptyMagSound = {"weapons/shotgun/shotgun_empty.wav"}

-- Movement
BULLET.Speed = 125
BULLET.Gravity = 0.0005
BULLET.RecoilForce = 600
BULLET.Spread = 0.25
-- Damage
BULLET.DamageType = "SliceDamage"
BULLET.Damage = 50
BULLET.Radius = nil
BULLET.RangeDamageMul = nil
BULLET.NumberOfSlices = 4
BULLET.SliceDistance = 40000
BULLET.ReducedDamagePerSlice = 5
BULLET.PlayerDamage = nil
BULLET.PlayerDamageRadius = nil

-- Reloading/Ammo
BULLET.Reloadtime = 0.16
BULLET.Ammo = 100
BULLET.AmmoReloadtime = 4

BULLET.EnergyPerShot = 500

pewpew:AddBullet( BULLET )